Waypoints are quite similar to queueing, (waypoints are a command queue for units), but there are no waypoints for construction buildings in TA. The same is true of StarCraft: Broodwar, with the exception that they start on their waypoints right away, and some things (like construction) cannot be waypointed. By way of comparison, Age of Empires II units didn't start on their waypoints until the last one was declared, and no waypoint is removable.
TOTAL ANNIHILATION KINGDOMS PRECIOUS CARGO FULL
As of the expansion packs mentioned above, the full waypoint system had two major features: any waypoint could be removed at any point after creation units start on their waypoint lists immediately. TA is arguably one of the first games to implement a full-formed waypoint system, though it did not appear in the first release. Shot explosions usually cause area damage (with a high falloff rate). Aircraft fly at varying heights (explosions at one height do not affect planes which are at a different height), shots which hit the terrain explode where they hit and shots do not pass through terrain. It is most necessary to keep the energy flow positive because metal extractors and metal makers require energy. Therefore it is imperative to be increasing the metal and energy influx for most of the beginning of the game.
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It is possible to have empty metal or energy storage (rarely both at the same time), at which time anything that is using those resources stops until there is enough to go around again. Metal and energy are used up on a per- second basis as well, so at some particular time a gamer might have 2560 metal and 12300 energy in storage and be gaining 45.2 metal and 2530 energy per second, while using 65.1 metal and 2400 energy per second. Metal makers and moho metal makers transform energy into metal (since, most of the time, metal is the limiting resource). Solar collectors, wind generators, tidal generators, geothermal plants and fusion reactors collect energy. Metal extractors or moho metal extractors are set atop metal deposits. Both of the necessary resources ( metal and energy) are gathered on a per-second basis instead of needing units to go out, gather resources, then bring them back to a " home" or " base", special buildings are set aside to be gathering resources all the time. The usual unit limit is 200, but with the expansion packs this can be extended to 500. The user interface is similar to that of Command and Conquer. In comparison with other well-known RTS games such as Starcraft, Warcraft and Age of Empires, there are three major differences that are worthy of note: the Total Annihilation (TA) resource model is continuous rather than discrete, the terrain is actually three dimensional both in appearance and game play, and the waypoint system is well-formed. Core is more heavily armored, therefore it takes longer and more resources to build a Core unit than it does to build the equivalent Arm unit.
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Core is the older and more heavily armored group, while Arm is the revolutionary light and fast bunch. The idea behind the war is that there are two factions, Arm and Core. Each type of unit (except hovercraft) has advanced units as well. The common weaponry are gaussian shots, lasers, rockets, missiles and exploding shots. Each type has both construction units and fighting units. The single humanlike character in the game is the commander (one commander per player, though a player has the option of making decoy commanders) all the other units are one of five types: aircraft, ships, vehicles, kbots (walking-type robots) and hovercraft the unit lists can be found in each of those nodes. Two expansion packs were later released under the titles Total Annihilation: Battle Tactics and Total Annihilation: The Core Contingency.
![total annihilation kingdoms precious cargo total annihilation kingdoms precious cargo](https://oldpcgaming.net/wp-content/gallery/total-annihilation-kingdoms/2_1.jpg)
TOTAL ANNIHILATION KINGDOMS PRECIOUS CARGO WINDOWS
Total Annihilation is a Real Time Strategy computer game produced by Cavedog Entertainment for Windows 95 in 1997.